Showing posts with label Week 6. Show all posts
Showing posts with label Week 6. Show all posts

Sunday, 27 October 2019

Game Design Document

Thoughts and Ideas:

I am quite confident in my game so far. I have decided to remove the 'enemies attacking' aspect from the game as I have begun to make my game and the enemies do not fit well. However I still believe I have a good idea on the game itself. It will stay a first person game however now it will not includes enemies only a timer.

Here is my link to my GDD which includes more details about my game.

I am still working on some details for the game but they are minor details such as the home screen graphics, end screen graphics and music. As mentioned in my GDD, I have a simple idea for the opening home screen. I am not fully set on this idea but I do want to keep it simple and include some low, eerie music in the background along with a ticking sound.

Opening Screen Idea. (Source)

Wednesday, 23 October 2019

Unity Tutorial 05

Coding collectable items.

In this weeks Unity Tutorial 05, I learned how to make a dynamic curser, pickable objects, weapons and lastly layers.

In the first tutorial it was interesting to learn how to make another curser as it adds that little bit extra to the game! The most challenging thing for me would be working with scripts which is something you must do when making a game. When creating pickable objects we had to use C# and I find this always the more difficult part. However this tutorial is essential to my game because it shows me how to create a curser that has text and be able to pick up and remove items once collected.

In the second tutorial we learnt how to create weapons. We firstly created a fence that you are not able to pass through. This is helpful as I will be creating fences and walls for my own game. Then we began to create the weapons itself. The weapon was created in first person and that as well is a tutorial I could use for my own game. It was quite complicated however in the end, after much trial and error, I was successful (kind of!)

I think these tutorials were extremely beneficial to me as they are the things I will be needing in my own game and therefore I can go back to re-watch them when creating my game.

Monday, 21 October 2019

Game GDD

GDD (Game Design Document) (Source)

The article on 'Design Considerations' by Greg Aleknevicus was an interesting read and from reading the article I have complied a list of components the author had talked about, narrowing it down in order to make it simpler to understand and seeing what I could apply to my own game from the advice given. 
  • Components
The design of components can go a long way in determining how much a game is enjoyed, which is very important as if a game is not enjoyed then all efforts are pointless. A good game does not necessarily require good components.
  • The Box
For the most part, the design of the box has nothing to do with how the game plays but there are still issues to consider. Most first impressions of a game come from the box and so a good design will go a long way to actually selling it.
  • Cards
Does not apply to my game.
  • Themes
Have the theme work with the rules rather than against them.
  • Rules
Blind testing the rules is absolutely critical as well as including many examples. Include a detailed list of components.
  • Summary
There are things that a publisher can do to improve a game that does involve spending a money may be worthwhile.

From reading this article alone I have a better understanding on what I must do in order to create a game that works well and is appealing to the audience. All these components and tips are essential although not all will be applied to my game, e.g cards does not apply to my game.