Sunday 6 October 2019

Game Elements

When designing a game you must learn about different rules. There is a big list of rules that need to be planned out before designing the game itself and while the list may go on and on here are some of three of these rules:

1. Players.

2. Rules.

3. Resources and Resource Management.

Players - In this article we learn about different types of players available. These include - solitaire, head-to-head, "PvE, one-against-many, free-for-all, separate individuals against the system, team competition, predator-prey and five-pointed star. However this is not a complete list it is a short version of the many different types of player games available to choose from.

Rules - When making a game there are three different categories of rules you need, according to this article, you need things to do at the start of the game. This is called 'setup'. Then you need to have something happen during the game, this being called 'progression of play'. And lastly you need to know what condition causes your game to end and how the outcome is determined this being called 'resolution'. Some rules are automatic and some are determined by the players actions in the game.

Resources and Resource Management - In this everything is under the control of a single player. This includes explicit resources and other things including territory, number of questions remaining, objects that can be picked up, time and known information. A game designer must know what kind of resources the player can control. (Source)

Unwritten Game Rule (Source)

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