Internal Economy
|
Ultan
|
Progression Mechanics
|
Ingrida
|
Tactical Manoeuvring Mechanics
|
Ingrida
|
Social Interaction Mechanics
|
Ultan
|
Core Mechanics and Gameplay
|
Pawel
|
Core Mechanics Design
|
Pawel
|
In this chapter we will be looking at progression mechanics as well as tactical maneuvering mechanics. These are essential when designing your game and through this chapter you will learn why. By adding progression and tactical manoeuvring mechanics to your game it will help keep the player motivated and interested in the game.
When we are all finished writing our chapters we will add each others introductions to make it one introduction describing what we each will be writing about in more detail.
Next we need to add a conclusion. The conclusion will summaries each sub-topic briefly so the reader can easily remember what was talked about in detail above. When summarising, it's important to not write too much, it should be short and quick to refresh the readers mind.
My second chosen sub-topic on Tactical Manoeuvring Mechanics has been proven to be a challenge to find sources and articles that talk about it. I now have to visit the college library to find books about game design to find chapters about tactical manoeuvring as I have not been able to find little to none online. But, due to the coronavirus closing the library and college, I may have to try google a little longer to try find more sources.
Due to there being 6, in total, sub-topics the conclusion will have quite a bit of length in the conclusion section. However, I hope to keep my conclusions short. Here is what I have so far.
Next we need to add a conclusion. The conclusion will summaries each sub-topic briefly so the reader can easily remember what was talked about in detail above. When summarising, it's important to not write too much, it should be short and quick to refresh the readers mind.
My second chosen sub-topic on Tactical Manoeuvring Mechanics has been proven to be a challenge to find sources and articles that talk about it. I now have to visit the college library to find books about game design to find chapters about tactical manoeuvring as I have not been able to find little to none online. But, due to the coronavirus closing the library and college, I may have to try google a little longer to try find more sources.
Due to there being 6, in total, sub-topics the conclusion will have quite a bit of length in the conclusion section. However, I hope to keep my conclusions short. Here is what I have so far.
Progression Mechanics; is both the realised pattern of advance and the act of movement towards winning the game that are essential to an enjoyable experience for the player. The pattern or structure of the advance is what will ensure a rewarding experience during gameplay and will ensure the further continuation and replay necessary to turn renters into buyers.
Tactical manoeuvring; takes place in largely open or semi-open spaces. The rules must state which advantages each type of unit may gain from being in a particular location relative to another unit. It is about the challenges associated with moving units through a space, usually a space that contains other units that are both mobile and hostile.I hope to add a little more to the conclusions, or maybe split it up a little more but it will all depend to what the other two members have written for their conclusions as I do not want to make it longer than needs be.